From the course: Nuke New Features Consolidated
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PointCloudGenerator: Creating dense point clouds - Nuke Tutorial
From the course: Nuke New Features Consolidated
PointCloudGenerator: Creating dense point clouds
- [Instructor] The PointCloudGenerator has been rewritten to calculate cleaner more accurate point clouds. The word flow has been changed, so that you analyze a shot to set keyframes, calculating the accuracy for each keyframe. You can then select the most accurate frames to create a point cloud. See how it works. Let's go get a point cloud node. 3D Pop Up, Geometry, PointCloudGenerator. We hook the source import to our clip, and by the way, this clip is in your Tutorial Assets. Also, it has a built in Ignore Mask, so we're going to need that. In the PointCloudGenerator node we need to set the Ignore Mask to look at the Source Alpha channel. Okay. Don't forget that. Next, we need a camera input. Attract Camera. We'll just go get 3D Camera...hook that up. You'll find Attract Camera in the Tutorial Assets. Make sure you're on the File tab and enable Read From File, then we'll go load our Attract Camera data. Open up a folder, go to the Tutorial Assets. Here's our PointCloudGenerator tif…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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