From the course: Nuke New Features Consolidated

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RayRender: Workflow

RayRender: Workflow

- [Instructor] If your new reflection is intended for an existing CG render, then you would just render your new reflection pass and comp it over the CG. However, if you are rendering the CG object in Nuke, then you will need to set up a slightly different workflow. Now, here's the issue. We'll push in and open up Mister RayRender here. We do have motion blur capability but we don't have any anti-aliasing. So the rendering coming out of RayRender has got a horrible case of the jaggys. So we're going to have to render this guy separately. The key is, we're going to have to use exactly the same lighting, materials, and camera that we're using here. So, let's set that up, see what it takes. Now, I want to first set up the RayRender to only render a reflection. I do not want the sphere so I can just disconnect all these added materials here. I'll move my reflection shader over there. So now I only have a reflection material for the RayRender node. Now if we look in the reflection layer we…

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