From the course: Nuke New Features Consolidated
Unlock this course with a free trial
Join today to access over 22,400 courses taught by industry experts.
RayRender: Workflow - Nuke Tutorial
From the course: Nuke New Features Consolidated
RayRender: Workflow
- [Instructor] If your new reflection is intended for an existing CG render, then you would just render your new reflection pass and comp it over the CG. However, if you are rendering the CG object in Nuke, then you will need to set up a slightly different workflow. Now, here's the issue. We'll push in and open up Mister RayRender here. We do have motion blur capability but we don't have any anti-aliasing. So the rendering coming out of RayRender has got a horrible case of the jaggys. So we're going to have to render this guy separately. The key is, we're going to have to use exactly the same lighting, materials, and camera that we're using here. So, let's set that up, see what it takes. Now, I want to first set up the RayRender to only render a reflection. I do not want the sphere so I can just disconnect all these added materials here. I'll move my reflection shader over there. So now I only have a reflection material for the RayRender node. Now if we look in the reflection layer we…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
RayRender: Basic setup6m 27s
-
RayRender: Working with AOVs7m 12s
-
RayRender: Workflow4m 8s
-
SmartVector toolset: Basic setup7m 52s
-
SmartVector toolset: Paint workflow6m 9s
-
SmartVector toolset: Working with multiple segments7m 17s
-
Chromakeyer node: Basic setup4m 3s
-
Chromakeyer node: Refining the key8m 55s
-
Chromakeyer node: Spill suppression5m 6s
-
-
-
-
-
-
-