From the course: Nuke New Features Consolidated

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Reconcile3D node: Camera tracking

Reconcile3D node: Camera tracking - Nuke Tutorial

From the course: Nuke New Features Consolidated

Reconcile3D node: Camera tracking

- [Instructor] The Reconcile3D node can be used several different ways with camera tracking shots. The key is that we have a camera solve to use. We're still using the Reconcile3D Nuke script we saw earlier. We'll select the middle backdrop node, type F to fill the viewer and type D to enable all the nodes. Let's open up Viewer2, see what we got. This scene has already been camera tracked. So we can now look at four different ways to locate a 3D point and project it in to the screen space. First up, let me open up the Camera Tracker here. Let's say we need a 2D track point right on the corner of this box. There are no trackers anywhere near that so we can pick an arbitrary point and do it. So we'll start by adding an axis node. Switch to the 3D view. Okay so these brown points here are from our box we light up the axis node. So we need to move the axis node in 3D to line up with the corner of that box. I'm just going to rough it in here using the 3D points just to ballpark it. We'll…

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