From the course: Nuke New Features Consolidated
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Relighting a CGI render with the normal pass - Nuke Tutorial
From the course: Nuke New Features Consolidated
Relighting a CGI render with the normal pass
- [Narrator] The long awaited ability to do normals relighting is now here with Nuke 7 using the new Relight node. Given a normals pass, a point position pass, and the original CG camera, you can relight an RGB image. I'm using the Relight Nuke script from the Exercise File, which also contains all of the images here. Now you have to have your normals and point position passes and I have them right here. My normals pass is in the layer called norms and my point position pass is in the layer called ppos. If your normals or point position passes are in separate files, then use a ShuffleCopy node to slip them into the color image data stream. This vendor obviously has them all right there. So this is our CG render and we look at the composite. So what happened here is, the director decided to make this a day for night shot. So, bang, the CG render is no longer any good. So we're going to relight the CG render for a night lighting. We'll find the Relight node in 3D, lights, relight. The…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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