From the course: Nuke Essential Training (2014)

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Rendering a 3D scene

Rendering a 3D scene

Utilizing the simple, geometric pyrimidines we developed in the previous videos, we can set up a full, 3D render example. Here, we'll see what the scene nodee is for, how to set up the scanline render node, and how to write files to disk. Our basic setup. We have some texture map geometry here, lights here. Camera here. The key is, they're all plugged into the scene node. So the scene node collects, all the geometry, the lights and the cameras into one logical scene, which is then presented to the scanline render node. Of course, you can have as many cameras as you want connected to the scene node, but only one, can be connected to the scanline render node, because that's your rendering camera. Now, somtimes you are going to want to render a wire frame, and you can render the wire frame for a single element like, let's take this sphere for example. Remember when we look at the property panel of the geometry, we have this display pop-up, which was how it appeared in the 3D world, and…

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