From the course: Nuke Essential Training

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The Roto node: Part 2

The Roto node: Part 2 - Nuke Tutorial

From the course: Nuke Essential Training

The Roto node: Part 2

- Alright, so let's talk about key frames. My play head was on frame 1 when I drew this shape, so I got a key frame on frame 1. See the blue down here? And if we look up here, this is where the key frames are logged, right here. I have one key frame out of one. The bright blue says I am on that key frame. So let's have a little fun with this. I'm going to shrink this down and maybe put it in the corner. We'll jump out here to frame 50, put it up here, stretch it up, maybe give it a rotate, and then we'll jump to frame 100, put it down here and squeeze it. Let's set our timeline to bounce, and go back to the beginning. Deselect and play. There we go, a lovely animation. Using the control points and the transform rectangle, okay? Now up here, I can track my control points. This is jump back to the previous key frames. I'm on key frame 1 out of 3. Jump forward to the next key frame, 2 out of 3. Jump forward to the next key frame, 3 out of 3. To delete a key frame, go to the key frame in…

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