From the course: Nuke New Features Consolidated

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Shifting the timing of an entire node tree

Shifting the timing of an entire node tree - Nuke Tutorial

From the course: Nuke New Features Consolidated

Shifting the timing of an entire node tree

- [Steve] Previous versions of the TimeOffset node can only shift the timing for 2D elements. The updated TimeOffset node in Nuke 7 can now also shift the timing for 3D objects. The setup here is I have a little clip that just has numbered frames. So if I take that Read node and go to the Time tab, and select a TimeOffset node, if I set the time offset by let's say 25 frames, now when I move the playhead, nothing happens till I get to frame 25 and then off it goes. So that's exactly how the old TimeOffset node worked. Now let's take a look at the 3D setup that I have. We'll switch over to the 3D view. So here's my 3D scene setup, I just have these three cards, and they all have a little animation to 'em. Notice that the animation on the geometry starts on the very first frame, but of course the Read node doesn't start updating until we get to frame 25. But now let's see what happens if we move the TimeOffset node to a piece of geometry. I'm going to select the TimeOffset, pop it out…

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