From the course: Nuke New Features Consolidated
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Shifting the timing of an entire node tree - Nuke Tutorial
From the course: Nuke New Features Consolidated
Shifting the timing of an entire node tree
- [Steve] Previous versions of the TimeOffset node can only shift the timing for 2D elements. The updated TimeOffset node in Nuke 7 can now also shift the timing for 3D objects. The setup here is I have a little clip that just has numbered frames. So if I take that Read node and go to the Time tab, and select a TimeOffset node, if I set the time offset by let's say 25 frames, now when I move the playhead, nothing happens till I get to frame 25 and then off it goes. So that's exactly how the old TimeOffset node worked. Now let's take a look at the 3D setup that I have. We'll switch over to the 3D view. So here's my 3D scene setup, I just have these three cards, and they all have a little animation to 'em. Notice that the animation on the geometry starts on the very first frame, but of course the Read node doesn't start updating until we get to frame 25. But now let's see what happens if we move the TimeOffset node to a piece of geometry. I'm going to select the TimeOffset, pop it out…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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