From the course: Nuke New Features Consolidated
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SmartVector toolset: Paint workflow - Nuke Tutorial
From the course: Nuke New Features Consolidated
SmartVector toolset: Paint workflow
- [Instructor] Now that we've seen how to track an image to a moving clip, let's see how to alter the workflow for tracking a paint fix. Here's my clip and we're going to do some tracking marker removal. To keep it short, I'm just going to remove the four that are on this side of her face. Again the first step, is to pick our reference frame. That frame which is about in the middle from the two extremes. Not in frame numbers of course, but in motion. I think maybe frame 15 is about in the middle, so we're going to make that the reference frame. I'm going to select the read node and go to the Time tab and get a frame hold node and set that for 15. Now, no matter where I move the play head, I'm always looking at frame 15. Okay. To hear, let's add a paint node by typing P on the keyboard. Now I'm going to use a clone brush to paint out all the markers. I'm going to select the clone brush here. This isn't a paint class so I'm not going to be incredibly good at this. I'll just do a real…
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Contents
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RayRender: Basic setup6m 27s
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(Locked)
RayRender: Working with AOVs7m 12s
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(Locked)
RayRender: Workflow4m 8s
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SmartVector toolset: Basic setup7m 52s
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SmartVector toolset: Paint workflow6m 9s
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SmartVector toolset: Working with multiple segments7m 17s
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Chromakeyer node: Basic setup4m 3s
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Chromakeyer node: Refining the key8m 55s
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Chromakeyer node: Spill suppression5m 6s
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