From the course: Nuke New Features Consolidated
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SplineWarp: Creating a warp - Nuke Tutorial
From the course: Nuke New Features Consolidated
SplineWarp: Creating a warp
- [Instructor] Here we'll take a look at the changed work flow and warping with the Nuke 7 SplineWarp node and see how the new tools help speed things along. Now this video assumes that you're already familiar with the Nuke 6 version of the SplineWarp node. By the way, you'll find this face A tif file in our tutorial assets. We'll start by using the tab key to do a search on SplineWarp and there it is. Now we've already introduced an overview of the new features in the SplineWarp node in a previous video. So here we're going to look at the world flow of actually doing a warp. A little more room for my SplineWarp please. So I like the warp this happy looking guy into kind of an angry purple alien. So let's start by making an angry mouth, so I'll click and drag, click and drag, click and drag, click and drag, and return to close. This will be my source warp. I'm going to draw a new shape for the destination warp. Again this is one of the new work flows. So I'll select the Spline again…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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