From the course: Nuke New Features Consolidated
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SplineWarp: Drawing and connecting splines - Nuke Tutorial
From the course: Nuke New Features Consolidated
SplineWarp: Drawing and connecting splines
- The SplineWarp Node in Nuke7 has received several improvements that speed up workflow and improve your command and control of the work process. Let's take a look. Let's go get a new SplineWarp node, we use the tab search. S-P-L, there it is, SplineWarp and we'll hook it in. And the first thing you'll notice is there's some new tools in the top toolbar. Now this row is hide and show for points and splines and on screen control jacks just like the Roto Node. But down here, this is the new source and source warp button. Here's the B side source and source warp. We'll look at those in another video. But the really good news is there's some really cool new source and destination spline drawing techniques. Let's take a look. We'll open this up, we'll push in here. So I'm going to select my Spline, and draw, click and drag, click and drag, click and drag, draw, return. Okay, the first method of creating your destination is to draw your source. Right-mouse pop up, duplicate and join. And…
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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