From the course: Nuke New Features Consolidated
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ZDefocus: Adding filter inputs - Nuke Tutorial
From the course: Nuke New Features Consolidated
ZDefocus: Adding filter inputs
- [Steve] We've seen the disc and bladed filter types, so let's see what happens when we supply our own image to create a custom bokeh shape. Before I select that however, I'm going to show you the images I have. I have this star filter here. And the important thing about this is there's really two boxes to be aware of. The outer box out here is what we call the format. The inner box here is the bounding box of the shape. Note that the shape is off-center from the format, it's on the lower left-hand corner. You'll see why this is important in a minute. So I'm going to take the filter input of the ZDefocus node and hook it up to my star filter, switch back to the ZDefocus node and zoom in. Now we'll switch the filter type to image, and there you go. Of course we can change the size of it by adjusting the size and maximum values. So why was I going on about the format or the bounding box of the shape? That's for right here, filter bounds. If you say shape, you're telling it you only…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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(Locked)
ZDefocus: Adding a bokeh6m 1s
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(Locked)
ZDefocus: Changing the bokeh appearance2m 54s
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(Locked)
ZDefocus: Adding filter inputs3m 45s
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(Locked)
SplineWarp: Drawing and connecting splines6m 56s
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(Locked)
SplineWarp: Creating a warp4m 23s
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(Locked)
SplineWarp: Setting boundary splines3m 37s
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(Locked)
SplineWarp: Creating a morph8m 3s
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(Locked)
SplineWarp: Refining the morph animation4m 59s
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(Locked)
Deep compositing: Introduction to deep compositing5m 51s
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(Locked)
Deep compositing: Editing deep images6m 57s
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(Locked)
Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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(Locked)
Alembic geometry: Exporting Alembic geometry4m 17s
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(Locked)
PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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(Locked)
Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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(Locked)
Shadow casting: Basic setup5m 7s
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(Locked)
Shadow casting: Semitransparent shadows2m 54s
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(Locked)
Relighting a CGI render with the normal pass5m 18s
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