From the course: PFTrack Essential Training

Orient Camera node - PFTrack Tutorial

From the course: PFTrack Essential Training

Start my 1-month free trial

Orient Camera node

- So another way we can orient our scene is using the orient camera note. So we right click on the camera solver lets go down to utilities and orient camera. We can see here we have a bunch of different options to set for the orient camera. There's a lot more options in the orient camera then inside the camera solver. We have our camera information on the left hand side We also have our display options then we have all of our trackers and then over on the right we have our orientation tab. If you click on the edit drop down you can see all the different options we have. And we can use the translate, rotate, and scale so we could click on translate and then just we can move around the axis however we want the same for the rotation and scale. We also have the option to use fly which in the cinema reviewer holding down the option key and clicking we can move the ground plane around inside the viewer. That's another way we can do it. Then we have the box and axises. And the box option will give us this box and we can line up this box with something in the scene that represents a box like this building here. So we could set this up. You can see that its setting up our scene inside the 3D viewer. We also have the option to use axises. And to use these we can click on them and find lines within the scene that represent each one of the axises. So we have the Y axis so we can come here and we can grab something that has the Y axis and you can see that the grid popped right into place. And then we have the X axises So if you can find some options for the X and our Z and you'd go through and just line these up so it makes sense with the scene. So that's another way we can do it. I'm going to turn these all off. And I'm going to go the traditional way which is to select different points and set them. So we have here we have selected one point going to set that as the origin. And then do what we did in the previous lesson which I'm going to turn on the marquee tool and hold shift and grab all these points that are on this cement pad and I'm going to set those for the X Z plane and we do that by hitting set and let's spread out these windows a little bit okay so now our scene's looking pretty good. And now we have the option to add some points for the axis. So I'm going to command click on these two points. Actually let's turn that one off. Maybe that one and we can set that as the Z axis. It's set. Same thing again hit it a second time and it will flip it back around the other direction. So now we have our scene set up nicely and if we want to scale our scene we have these two planes selected. And we can add in a distance right here between these two points to set the scale. We can also use the scale operation here to scale up our scene or down depending on what the scale is of our scene so that's an overview of how you can use the orient camera to set this scale and set up your scene to represent the 3D space properly.

Contents