From the course: Introduction to Lights in V-Ray Next
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Controlling intensity and color
From the course: Introduction to Lights in V-Ray Next
Controlling intensity and color
- Using the scene that we saved at the conclusion of the previous exercise then, The very first thing that we would want do here is get our light into a usable position. Now rather than being overly concerned with artistic considerations at this point. All we really want to do, is get some illumination into the scene so that we can take a look at how the lights controls our working. And so with the light object selected, let's right click on the select and move tool and then enter values of 1.5 minus 45 and 55 into the absolute world's respective X, Y, and Zed or Z fields. If we then grab focus on the camera view and take a render, we can see that we do now have light in our scene. Now of course, the level of illumination that you were seeing in your version of this render will depend very much on the size of the light object that was created by you in the previous exercise, simply because, the physically accurate…
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Contents
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An introduction to the VRayLight3m 35s
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Controlling intensity and color5m 12s
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The on, target, and texture controls8m 24s
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Setting the lighting units5m 35s
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The invisible and no decay options4m 49s
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Working with exclude and include controls4m 1s
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Affect diffuse, specular, and reflection2m 48s
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Controlling shadows3m 7s
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Skylight portals4m 39s
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The sampling rollout4m 49s
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Viewport and advanced options rollouts3m 7s
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