In this video, learn about planning animation with thumbnail sketches.
- [Instructor] In the previous chapter I showed you how to create a simple animation with a very simple form. Now we're going to apply that principle, that technique, to animating a character, something much more interesting. So I'm going to just make a new layer here. And my first step is always to do a thumbnail. Now, the whole point of working in Photoshop and animating by hand is to do a kind of animation that oftentimes you can't do with a puppet animation. Let me do a simple example of what I have in mind. So keep it nice and loose. Thumbnail should be, as the name suggests, a thumbnail. Doesn't have to be too polished, keep it nice and fast. So that's about as much as I need for the first one. And we'll do the second one like he's basically reacting. Let's bring the shoulders up. The kind of thing that you probably wouldn't do with a puppet simply because breaking the anatomy of a puppet will be very difficult if you're working in flash or a puppet system in Harmony or something like that. And then the third key will be like a profile of you. And again, if your puppet is rigged in a three quarter view, there's a tendency to keep it in that view. And so a lot of people start animating to the puppet rather than animating the way they want to animate. So this is one of the beauties of actually just drawing. So I'm thinking something like this. And just lower this guy a little bit. This will be frame one. It's a fast little action. We don't want to overload this with too many drawings. So I'll call this one number nine, and I'm going to call this one number 17. Okay. And in terms of the timing charts between these, going to be fast, and we're animating on twos. Three, five, seven, 11, 13, 15. So our breakdown will be 11 and seven. We are now ready to proceed to drawing the case.
This course was created by Dermot O' Connor. We are pleased to offer this training in our library.
- Drawing the character
- Layering and coloring
- Animating with layers
- Drawing keys and breakdowns
- Drawing inbetweens
- Animating objects vs. characters
- Rendering the animation