From the course: Introduction to Lights in V-Ray Next
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Working with exclude and include controls
From the course: Introduction to Lights in V-Ray Next
Working with exclude and include controls
- [Instructor] One of the more familiar features found on the VRayLight, at least for an existing 3ds Max user, will probably be the exclude/include functionality that we will take a look at in this exercise, something that, as with the invisible and no decay options already discussed, can help us bypass the physical correctness of the VRayLight and do things that just aren't possible in the real world. To show this in action, let's assume that with the light that we have, we only want to illuminate the vase and flower models in the scene and not the backdrop. The idea being that we may want to use another, perhaps different colored light on that instead. Something that we can do with ease by using, as we say, some standard 3ds Max exclude/include functionality. With our key light selected then, let's jump into the Modify tab in the Command panel and make sure that we have the Options rollout open because right at…
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Contents
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An introduction to the VRayLight3m 35s
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(Locked)
Controlling intensity and color5m 12s
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(Locked)
The on, target, and texture controls8m 24s
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(Locked)
Setting the lighting units5m 35s
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(Locked)
The invisible and no decay options4m 49s
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(Locked)
Working with exclude and include controls4m 1s
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(Locked)
Affect diffuse, specular, and reflection2m 48s
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(Locked)
Controlling shadows3m 7s
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(Locked)
Skylight portals4m 39s
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The sampling rollout4m 49s
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(Locked)
Viewport and advanced options rollouts3m 7s
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