From the course: Premiere Pro CC 2018 Essential Training: The Basics

Playing and marking shots - Premiere Pro Tutorial

From the course: Premiere Pro CC 2018 Essential Training: The Basics

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Playing and marking shots

- [Instructor] Alright, so in the previous chapter, we reviewed the ways to import and organize our assets. Now we'll spend this chapter starting to edit our donut video. And in this movie, we're going to take a look at all the ways that we can play and mark our clips in preparation for editing. Alright, so as we know, we have all of our assets pretty well organized up here within this bin, and we have bins inside of bins and so on. But for this chapter, moving forward, we're going to pretty much leave this alone and instead follow the exercise file structure from here on out. So if I twirl this down, you can see that I have chapter four and then 4.1, which is this movie. I'm going to switch over to my Assembly workspace so I have a little more room to look at in the project panel. And we want to go back to our project, okay, and I'm going to twirl down 4.1, and then I have some interviews. Now these interview segments were already taken from 40 minute interview with Madame Donut, but I've broken up her answers so that I could fit everything within the exercise files download limit. So needless to say, you'd normally be going through a lot more material and it wouldn't already be organized for you. But we can practice finding specific moments within these clips just the same. I'm going to load this clip right here, People Love our Donuts, and so I'm going to double click, and it loads in the source monitor. And we've already gone over some of the ways that we can navigate through this clip. We know that this onscreen button here corresponds to the spacebar, and it both plays and stops. - But when somebody walks in here and is like, "Oh my god, a donut," and like-- - [Instructor] We also know the very basics of JKL navigation in that L plays forward, - Like the face-- - [Instructor] K pauses, and J plays backwards. (audio in reverse) But here's where I want to expand on that. Let me just bring up the keyboard for a moment so we can talk about JKL. I'm going to go to Premiere Pro and then keyboard shortcuts, and then take a look down here. As we know, L is Shuttle Right, K is Shuttle Stop, and J is Shuttle Left. We also have Mark In and Mark Out right above these navigation commands. So this is a very powerful section of the keyboard, all right. With three fingers, we can play and mark our clips, very powerful. All right, so I'm going to now show you how JKL is actually even more powerful than that. Not only is it a navigation control but it's a variable speed control as well. If I want to move in slow motion, I hold K and L at the same time and I go forward in slow motion. (audio in slow motion) I press K and J at the same time and I go backwards in slow motion. (audio in slow reverse) Or, if I just hold K down and just tap L, I go forward one frame at a time. Same thing if I hold K down and tap J one frame at a time. This can be really useful when I switch over to my audio waveform. I'm going to click on audio waveform here. And this is where I can zero in on specific words, and going in slow motion is really helpful when I'm trying to hone in at that level. I can zoom in by pressing plus several times, alright. And now, if I hold down K and L at the same time, (audio in slow motion) in conjunction with looking at the audio wave form, that can be really useful in getting a specific moment. I'm going to go back to video for now. One more thing you can do with JKL is to go faster than realtime. If I press L numerous times, I'll just press it twice, (sped up audio) It goes double speed, I'll tap J twice, (sped up backwards audio) and it goes backwards in double speed, and the more I tap either J or L, the faster and faster I go. When I mark in specific sound bites like this, going faster usually isn't as useful. Most of the time, going in slow motion will be a little bit more useful. Alright, so, all of that said, we're going to use JKL navigation right now to find some sound bites that we want to include for this project. So, as I play through this clip, I'm going to be using JKL on the fly, so you'll notice me going backward and forward to find the precise moment, I'm going to go forward with L. - But when somebody walks in here and is like, "Oh, my God, a donut!" and like-- - [Instructor] Alright, I want to get when she says, "When somebody," okay, so I know that she says, "but," right before that, but I don't want to get that word. Let's find that moment. - But when-- - Okay, so it's right around there. I'm going to mark an endpoint, and I'm going to switch over to my audio waveform, and let's see if we've got it. - [Madame Donut] When somebody walks in here and is like, "Oh, my God, a donut!" and like, the face, that excitement, it's like "Oh, my God, these are so good," nobody says that about a salad. I'm so sorry, but that's the truth, but-- - [Instructor] Okay, and I marked an out right at the end of when she says, "And that's the truth." Now, if I want to modify my out point, there's a couple ways that I can do that. Again, we know that we can just hover on my out point and then drag, alright, so that's updating my outpoint. I can also just go to a new moment and mark an output like so, but I think I want it right around there, and if I want to play in to out to make sure that I have my sound bite, that keyboard shortcut is Option + K or Control + Shift + Spacebar on a PC. I'm going to press Option + K. - [Madame Donut] When somebody walks in here and is like, "Oh, my God, a donut!" and like, the face, that excitement, it's like, "Oh, my God, this is so good." Nobody says that about a salad, I'm so sorry, but that's the truth. - [Instructor] Alright, I'm going to switch back over to my video. That is the exact sound bite that I want, and there are several different things that I can do now once I've decided on my marked section. I could create a sub clip for this, and we're going to explore that in the next movie, or I can edit this straight into a sequence, which is what I'll do now. Okay, so I'll just drag this right down to the timeline, and here's my sequence, I'm just going to name this Editing practice, and I'll put it in my 4.1 bin here, and now, let's just repeat this process, but a little bit faster. This time, I'm going to load this clip here, Why Donuts, so I'll double click to load it in the source monitor, and I'm going to play over the first part of this, and let's see what part we want to edit into our sequence. - I can speak through donuts, like, I express myself through donuts-- - [Instructor] Alright, I want to start right here, where she says she can speak through donuts. - I can speak through donuts, like, I express myself through donuts, I think donuts are very humble, and also, they're the underdog of the pastry world, and I found it to be challenging, changing people's minds about donuts-- - [Instructor] Alright, so I think I got it. I want this to end right when she says, "I change people's minds through donuts." Again, I might go over to the audio waveform and then zoom in a little bit, plus, plus, and if you ever want to play just from the playhead to the out point, which definitely saves you time so you don't have to play the entire clip, that keyboard shortcut is Control + Spacebar. - [Madame Donut] Changing people's minds about donuts. - [Instructor] Alright, and I think I just want to come over a few frames, like so, and again, I'm just going to press Control + Spacebar. Alriht, I'm happy with the end, here. If you want to go to your endpoint and test that, you can always press this button, here, with the go to in point, or Shift + I, and we'll test the beginning of this. - [Madame Donut] I can speak through donuts. - [Instructor] Alright, so I'm happy with that, and let's bring that down to our sequence. Alright, so, we've edited two clips into our sequence, and we can certainly keep going. I do want to mention one thing about the habit of setting in and out points. Notice that the moment I come to another point in this interview, and I mark an in and an out, my previous in and out points disappear, so that's important to realize, and that forms the entire foundation of the next movie, when we talk about when you might want to preserve this moment in the interview by creating sub clips. I'll undo that, Command + Z, several times. The last thing I want to go over is actually marking shots right from the bin in the project panel. I'm going to come over to my interviews, and I'll open that, and it opens into a separate panel, and let's press tilde to maximize, and I'm going to make these a little bit larger. Now, I can actually play these, and mark in and out points right here within the project panel. So, I'm going to come to this introduction clip, here, and I know she actually starts talking about herself somewhere in the middle. I'm going to play this, and I can use all the same navigation commands, I can use spacebar, I can use JKL, and then I'm going to use I and O to mark my shot. - I'm Madame Donut. - [Instructor] I was right on it, so we'll go backwards. (audio reversing) Now I'll mark an in. - I'm Madame Donut, and I own Donut Dynamite with my husband. - [Instructor] Alright, and I'll mark an out, and you can see here, the marked portion. If I load that into the source monitor, I'll double click, you can see that I have the marked portion here. If I change either the in or the out point in the source monitor, it's likewise updated here in the project panel, and same thing here if I update in the project panel, it updates in the source monitor. Alright, so sometimes you may want to mark your clips straight in the bin, and then, of course, whatever in and out points that you've set, when you bring them into your sequence, those are retained. So, as you can see, marking shots is really key to defining the moments that you want to include in your sequence. Let's now continue learning all the ways that you can define your source material.

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