From the course: 360 Video Production and Post
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Using SteamVR for head-mounted displays (HMD)
From the course: 360 Video Production and Post
Using SteamVR for head-mounted displays (HMD)
- If you need a client to review your 360 video, you can use a head-mounted display right inside of Premiere. You can also track the viewer's head movements. That could provide useful information to where they're looking in your scene. Now right here on top of my head I've got the HTC Vive, and we're going to perform a basic setup with it and get it ready to use in Premiere Pro. We're here to talk about working with a head-mounted display inside of Premiere Pro, and I have a very friendly device called Steam, or SteamVR, which allows you to basically sync your head-mounted display up here with Premiere Pro. Now, just because of a graphics card complication that I'm having that set with me recording this video or the screen at the same time as trying to sync to my head-mounted display, I'm unable to show the compositor in fullscreen, which is why you see SteamVR as not ready. But I want to let you know that these two bay stations that are set up in my room see my HTC Vive, and this is…
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Contents
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Importing and creating proxies for 360 clips in Premiere Pro5m 53s
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Adding, viewing, and editing 360 and VR proxy clips in the Source Monitor3m 48s
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Creating a 360 sequence2m 51s
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Using SteamVR for head-mounted displays (HMD)3m 7s
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Editing 360 clips4m 29s
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Adding and monitoring ambisonic audio to the timeline6m 31s
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180 video support2m 45s
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