- Adding content to new artboards
- Creating your first Principle animation
- Managing the Principle timeline
- Animating with keyframes and drivers
- Using assets from Photoshop and Sketch
- Masking and cropping
- Creating an Apple Watch UI
- Creating a video player
Skill Level Intermediate
- [Tom] Well, hello there. My name is Tom Green, and I'd like to welcome you to UX Design Tools: Principle. As user experience assumes an increasingly important role in our UX work, the ability to prototype our designs that contain interactivity and motion which communicate our intent, has given rise to a whole new genre of design tools, prototyping applications, and Principle is one of them. Principle is a Macintosh-only application that is rapidly becoming a go-to prototyping tool among UX designers. In this course, we will start by familiarizing ourselves with the Principle interface. Then we will explore how Principle's timeline and drivers allow you to explore motion, interactivity and even transitions between art boards. With those fundamentals out of the way, we're going to spend some time examining how assets are created and added to Principle and how cropping and masking works. And we wrap it up by undertaking some common prototyping tasks, which I call practical Principle projects. So let's increase our UX design skills and start prototyping with Principle.
Prototyping Microinteractions with Adobe Animatewith Joseph Labrecque1h 50m Intermediate
Prototyping Microinteractions with After Effectswith Tom Green3h 33m Intermediate
What is Principle?1m 17s
1. Getting Started with Principle
2. Using the Principle Timeline
3. Using the Principle Drivers
4. Managing Content in Principle
5. Practical Principle Projects
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