From the course: Principle for UX Design (2019)

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

What Principle doesn't do

What Principle doesn't do - Principle Tutorial

From the course: Principle for UX Design (2019)

Start my 1-month free trial

What Principle doesn't do

bringing content and creating content for placement inside of Principle, I think it's important for you to understand that there is a lot you can't do with Principle. And this is not to discourage you from attempting to find the edges of Principle's potential, but more to get you into the proper mindset when assembling art boards and projects in Principle. It is where you place the assets on an art board and then determine how the user will move between the art boards. As you move through this chapter, this message will come through loud and clear. The actual creative work, the creation of the assets Vectors, for example, are created in Sketch. Or, as shown here with these little icons, Bitmaps are edited and manipulated in Sketch and/or Photoshop. Layouts are created in art boards. And we can use art boards from Photoshop and/or art boards from Sketch. And they can be brought in to Principle in a manner that will render them properly if they are to be tested on Android or iOS…

Contents