- [Instructor] So now that we've laid out our reference…planes, and we've got everything flexing the way that…we want, we're ready to start adding some solid geometry.…So I'm going to start with a simple extrusion to represent…the playing surface of the pool table.…So I'll go to my Forms panel here and click Extrusion.…That'll put me in sketch mode.…I'll use a simple rectangle, and I'll just simply snap…that rectangle to the intersections of these reference…planes and close the padlocks on all four sides.…When we click finish, you'll see a box appear,…and if we kind of look at it over here in 3D,…it might be nicer to have it in a shaded view.…
So I'll just change the 3D view to Shaded.…Now the thing that you'll notice about the box…when it appears in 3D is that it's sitting on the floor.…Now, what I've done is I've added a couple reference planes…here in the elevation view.…I've got a reference plane here called Underside…and then another one here called Playing Surface.…And if we zoom in just a touch, I've locked those two…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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