- [Instructor] In this video,…we're going to talk about the footprint roof command.…Footprint roof command allows you to work in a plan view,…create a 2D sketch of the outline of the roof,…and then it will create the 3D roof element,…complete with any sloping edges that you decide to enable.…So, we're going to go ahead and get started…with the high roof.…This building actually has two different roofs.…So, over on the left hand side,…we have a high roof above the…two story portion of the building,…and then there's a lower roof over the…one story portion of the building on the right.…So, I'm in the high roof floor plan…and I'll click the roof button,…or if you're using the dropdown,…it's just the roof by footprint,…that first item off the list.…
Now, if you've watched the previous video on creating floors…then this is very similar.…We're in sketch mode,…the drawing grays out,…we move to the modify create footprint roof tab,…it's tinted in green,…and we have the mode panel with the two buttons…to get out of sketch mode.…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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