- [Instructor] In this video, I want to talk about…creating and using groups.…Now groups are collections of elements within…your model that you've gathered together…into a single unit and given a name.…And the purpose of a group is that…you can place several instances…throughout a project and then if…you change any one of those instances…the changes will be reflected in…all instances throughout the project.…So it becomes a great way to manage any…repetitive design element within…a project.…So for the example we have here…on screen, I have this two bedroom…condominium unit and if I wanted to…repeat this apartment unit several…places throughout the building,…by grouping it first I maintain…the ability to make changes to just…one instance and to see those changes…propagated to all instances of…the two bedroom unit.…
So it just becomes an easier way…to manage that design condition.…So let's go ahead and create a group…from the geometry we have here on screen…and then we'll talk about some of its features.…What I want to do is select everything…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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