- [Instructor] You can create the geometry…that's required for your family from both solids and voids.…So, solids build up material, where voids carve away.…So, in this example, we're going to create a void form…that will carve out the locations of the pockets…in our pool table.…So, it will be a fairly simple example.…So, I'm going to work in the Floor Plan view,…and the first thing I want to do is use…the Temporary Hide/Isolate and hide…both pieces of existing geometry.…I mentioned in the previous video how important it is…that you build your geometry relative to…the reference planes and not other geometry.…
It just keeps the hierarchy very clear…and allows things to behave more reliably.…So, I'm going to zoom in nice and close…on my reference planes here,…go to Create, click Void Forms, and choose Void Extrusion.…Now, the shape of a pocket is a little bit more complicated…than what I'm going to draw, but I'm just going to use…simple circles to represent it in this case.…I'll click right at the intersection…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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