From the course: Revit: Detailing to European Codes

Modelling to specific code - Revit Architecture Tutorial

From the course: Revit: Detailing to European Codes

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Modelling to specific code

- [Instructor] One key aspect of this software is knowing what the limitations are when you use it. If you've worked in a architectural background, or from a construction background and you're familiar with construction detailing, then you might think that Revit is simply up to the task when it comes to actually producing those details. Revit is really good at a lot of things, how things connect, the hierarchy of wall construction, how elements join together, it's all pre-configured into the software. However, when you come to the actual nitty gritty of detailing them, Revit does fall a little bit short, and it's not the fault of the software or the people who designed it, it's simply that it would just be too complicated and there are too many different configurations that could possibly go together to make up all the details that you would need. So that's why there is a detailed side to this. And if I look at the section, section A-A, go into the section A-A, I'm showing this that's got this solid fill for all of the main construction elements, the walls, this thin section of the roof, and the floor. And the reason for that is because it's set to course fill. If I change it to medium or fine, then we can get to see the typical construction build up of the floor, of the foundation wall, and of the timber frame wall, that, and also of the roof. And if we zoom in a bit, then we can see that we've just got a series of lines and some fills, and it's not really giving us the level of information that we'd want. That's why, within the software, you get these things, which are callouts. And if I right click on this box and select this go to view option, then we can see within the view on this side, we've got what Revit gives us. And on this side, we've got what we can create within the 2D environment of Revit. So, whilst it's not giving us the full detail from scratch, just by choosing to go at a higher level of detail you're not going to get the level of detail you need. You have to work a little bit harder at putting that in. But within the 2D environment for Revit, so on the annotate tab, we've got this small cluster of icons here that give us all of this 2D stuff, whether it's the insulation, whether it's bringing in other types of components, detail items that represent the roof tiles. Just imagine it would be very, very long-winded to model all of these roof tiles within the 3D modeling itself to allow us to see this when we cut through it. So as a good compromise, Revit will get us started, and it's important when we design our roof, wall, and floor, that we get these layers correct, we get the heights right, so that then when we are building up the detail ourselves in the 2D side, we are effectively recreating that AutoCAD process, whereby we show these things at the correct level of detail. So the key message is this. Revit won't give you this off the bat, but it will provide all the tools that you need to create this level of detail. So you could say that it's very similar to AutoCAD, but then on the other side of the coin, we get all the benefits of the 3D model, the visualization, the accurate geolocation, and the ability, through the materials, to try out different structures and constructions to see whether they are meeting our code compliance. So now that we know that we can model in 3D, generate the 2D, and get the details to work as if we were using something like AutoCAD, then we can move on to our next chapter, where we look at ways in which we can generate the typography.

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