- [Instructor] This chapter is devoted to the Family Editor.…Now the family editor is a very large topic that could…easily take up an entire course, so in this chapter,…we're just going to cover the high level basics…and we're going to build a really simple parametric family,…but if you want to learn more about the Family Editor,…I do highly encourage you to check out that other course…after you're finished here.…So let's start with just a quick look at the basics…of the Family Editor, just so you kind of have…yourself in the right mindset.…When we talk about the Family Editor what I'm specifically…talking about here, is we're going to create a model family.…So it's going to be a model element that we're going to create,…and we're going to make it a parametric family.…
So that means that some of the next steps that I'm going to…outline to you may not apply if you're creating…either a non-model family or if you're creating a family…that doesn't need to be flexible.…Assuming that we're going to make a flexible model family,…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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