- In this video I want to talk about Crop Regions.…Crop Regions are a way of controlling…what's in a view more geographically.…What I mean by that is,…you define an actual physical boundary…and only the elements that fall within that boundary…will be displayed.…Now the most common reason to consider Crop Regions,…is to compose views to fit comfortably…on standard title block sheets,…but there are other reasons…that you might adjust the Crop Regions as well.…So I'm here at a Level One floor plan,…and what I'm going to do is do zoom to fit, z + f,…and then Ill type z + o, to zoom out a little bit further.…
This particular view is currently not set to crop.…So what that means is,…we could draw geometry anywhere out here…and it would display in this view just fine.…So let me demonstrate by drawing a wall,…and I'll just kind of draw it out here in this location.…So notice that even though it's significantly far away…from the building, it doesn't matter,…it still displays just like any of the other geometry would.…Now if we were trying to fit this floorplan…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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