- [Instructor] In this video, I want to look at…several different types of constraints…that you can add to your model.…Now, a constraint is quite simply a rule…that you're applying to the geometry…within your model that will be maintained…throughout the course of the project.…I like to think of it as adding smarts to your model.…So let's take a look at some examples…of the kinds of smarts we can add.…I'm going to start off by zooming in a region…over here on the right-hand side of the plan,…and let's say that this door here to the break room,…I wanted to make sure always stayed some certain distance…off of this nearby column.…
So, I'll select the door, and,…initially the temporary dimensions will go and reference…nearby geometry, and on the case on the right,…it's actually jumping all the way over here…to reference this window.…Well, I don't want to build the constraint from the window,…what I'd rather do is build it from the column.…So remember that you can grab the little witness line grip…on the dimension, drag it, highlight the face of the column,…
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to PDF and AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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