From the course: Revit: Rendering
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Aligning textures to geometry
- [Instructor] When you use bitmap textures in your materials, you can control the alignment of those textures with respect to the surrounding geometry. For example, if we consider the brick patterns that we have here on these walls, we can control both the alignment of the photographic texture that's used here in realistic view and the hatch pattern that's used in all other views. So this particular example here at the top portion of the tower is actually displaying correctly. So you'll notice that if we look at the right hand wall where you see a full brick by the edge of the wall, it wraps around the corner to a partial brick on the opposite side, and then it alternates as the bricks move up the height of the wall. So that's the correct way that we want that to display, to represent proper brick coursing. Now, if we pan down here to a lower portion of the building, then we have a situation that's not displaying as well.…
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Contents
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Introducing materials9m 17s
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Physically based rendering (PBR) materials8m
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Creating a new material8m 51s
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Duplicate an existing material7m 34s
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Aligning textures to geometry11m 8s
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Editing a material texture11m 12s
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Creating seamless material textures12m 16s
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Creating a material from custom image files7m 14s
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Aligning wood textures11m 11s
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Overriding material assignments with paint9m 34s
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Creating a material library8m 56s
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