From the course: Revit: Rendering

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Aligning textures to geometry

Aligning textures to geometry

From the course: Revit: Rendering

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Aligning textures to geometry

- [Instructor] When you use bitmap textures in your materials, you can control the alignment of those textures with respect to the surrounding geometry. For example, if we consider the brick patterns that we have here on these walls, we can control both the alignment of the photographic texture that's used here in realistic view and the hatch pattern that's used in all other views. So this particular example here at the top portion of the tower is actually displaying correctly. So you'll notice that if we look at the right hand wall where you see a full brick by the edge of the wall, it wraps around the corner to a partial brick on the opposite side, and then it alternates as the bricks move up the height of the wall. So that's the correct way that we want that to display, to represent proper brick coursing. Now, if we pan down here to a lower portion of the building, then we have a situation that's not displaying as well.…

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