From the course: Revit: Rendering

Exporting some example projects

From the course: Revit: Rendering

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Exporting some example projects

- In this video, I want to share with you a couple of projects that I've worked on, where I've generated some presentation, drawings and renderings from, and I thought you might find them of interest to try and recap some of the discussions that we've been having. So the first that I'm going to share with you is Palazzo Dei Priori which is a palace in Volterra Tara Italy. It's still used to this day as the sort of civic center of town, the town hall, where they still have town council meetings and so forth. And it's a early Renaissance sort of late medieval palace in the center of town. So we have done a lot of laser scanning there. And so this particular model was built from a laser scan. And the first image I want to show you is the simplest one. This is just a hidden line with ambient shadows turned on. This is just one of the spaces inside that Revit model. And you can see how effective, just a simple, hidden line rendering can be. That chandelier is coming forward and becoming prominent in the space and the rest of the geometry sort of recedes back, but the ambient shadows is just enough to add some interest in some texture to the image, which would otherwise just be a really simple line drawing. Now here's another one in that same space. So we were just looking in the corner off to the right now we've kind of of turned 90 degrees and are looking out into the broader space. There's the same chandelier. There's a large statue over on the left, and we've got this sort of built in piece of millwork in the wall straight ahead. This is again, just a hidden line, ambient shadows and I did turn on silhouettes here. I think it's more successful with the furniture in the foreground than it is with the builtin in the background. So that's an example of what I was talking about, where unfortunately, silhouettes is all or nothing. So I can't turn it off for the builtin in the background without turning it off for the furniture in the foreground but I really liked how it was looking for the foreground so I decided the trade off was worth it. This is that same image, but rendered, I do have materials applied to all the surfaces and there's lighting in the space. And you could see a little bit of sunlight coming in from the window on the left hand side. And this is a rendered image. I used cloud rendering for this. So this one was rendered up in the cloud. There are some custom materials in here, so you can see the paintings and the frescoes on the walls. Those are just taken straight from photographs of those paintings in the space. This is a realistic shaded view. So if you watch the previous video, we talked about realistic shading and if you compare this to the rendering, they're pretty close. The rendering has the sunlight coming in over there on the left hand side, the sunlight is not coming in on the left hand side here in the realistic view, I was trying to emphasize the lighting of the chandelier. So if I could get the effect of the chandelier combined with the sunlight coming in from the rendering, then I think it would be exactly what I was looking for but I got a little bit of each in each of these. So here are the settings that I used for this particular view. So if you're interested in what those were, you can see what they are here. All right, next, I'll move to Sony Music Hall. So this was also generated from a point cloud. I was asked to build a Revit model from this point cloud. This is a nightclub kind of of space in New York city. And this is an overall view of the model. The most interesting challenge in this space was the fact that there wasn't a straight wall in the place. So all those curved walls and raised platforms presented a really interesting and unique modeling challenge. Here I decided not to do any renderings, I was on a really tight deadline and so I decided to go for these sort of much more simple shaded looking views and everything that you're going to see over the next several images are just hidden line, ambient shadows, and a couple accent colors. So if you look at the floor in this image, you can see I've kind of got that tan greenish tan color and if you look at the walls on the left hand side, you can see that sort of violet color. And that was the color scheme that I chose, and I just reuse those two colors in strategic spots throughout each rendering. And that's just to sort of make a certain surface pop or to emphasize and deemphasize various areas and you can use that technique quite effectively in any kind of view. So we were just looking at a 3D axonometric cutaway view. Here is a floor plan view. Again, I'm using the same kind of of color scheme. So this time I'm using the violet color for the low height walls in the middle and the greenish tan color is for the sliced walls, the full height walls that we're slicing through here in plan. Now to get that effect, you simply select the object and apply an object level override. So the floor is what you're seeing in the image on the right here, If you select the floor slab, I just added a background pattern of solid fill with that color and then I made sure I kept using that same color consistently. And then one other little trick was sometimes I apply half tone. So if you look up here in the upper right hand corner of the dialogue, you can see that I've got halftone checked on. So the quality of the tan on the floor is a little bit lighter and less intense than the quality of that same color being used as the cut fill for the walls. Here's the ceiling plan, same technique. Here are two sections, again, same technique. You can really see the ambient shadows here on the walls and the sort of quality that that gives, and then that violet color as the accent color on each of these walls. Here's a 3D view of the space, and here's my poster shot. This is the most successful shot I think and again, you can see those two accent colors. So you notice that I'm using that same technique for all of the views in this package. And again, these were very easy to create. There was no render time involved. You just simply generate these hidden line renders, turn on a few settings and export them as high resolution images. So I hope you found that useful to see some of these techniques in use in some actual projects.

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