From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Building a lighting preview

Building a lighting preview

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Building a lighting preview

- [Instructor] We're at a point now in this chapter where we think about building another lighting preview, we've placed some cameras, we've placed our HDRI backdrop, and we've got some lighting coming through from that HDRI backdrop as well. If you want to take it to the natural daylight level with the sun sky actor, as I've shown you previously, that's entirely up to you. But you will need to spend some time there with your latitude, longitude, timezone, and so on. And you'll need to be fairly precise as well, you want to make sure that that works properly with the sun and the sky. Otherwise, you're going to get some really weird lighting effects before you bake into that lighting preview. Now I've deliberately left the sun and the sky out of this particular scene, I'm not too worried about it at the moment, I could go into it later and edit it later, if I wanted to. I'm not going to just purely for speed and purely for…

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