From the course: Revit: AR and VR Workflows
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Game engines for custom AR/VR experiences, tools, simulations, and visualizations - Revit Tutorial
From the course: Revit: AR and VR Workflows
Game engines for custom AR/VR experiences, tools, simulations, and visualizations
- [Instructor] An option of increasing relevance in the AEC industry is to incorporate game engines into the design workflow. While these engines were created for games, they're essentially spacial processing and interaction engines, and they can empower designers to build their own process. I first began to realize the power of game engines in the AEC workflow when I was practicing architecture. I was laying out a development of townhouses and needed a better way to iterate on the layout and test the experience of occupying the designs. At first, I was spending hours sketching layouts and then setting them up in Revit and then stepping into them and finding the problems and then repeating the process. So then I brought the buildings into Unity, the Unity game engine, set up some simple interactions, and within an hour or two, I had an instant, immersive interaction tool. Designers can build their own process to fit the need of the projects they're working on. The videos here are…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
Overview1m 26s
-
(Locked)
Single-user visualization in Enscape2m 57s
-
VR in Enscape2m 38s
-
(Locked)
Multiuser visualization using IrisVR Prospect3m 13s
-
(Locked)
Getting started with Argyle for architecture and construction augmented reality1m 41s
-
(Locked)
Setting up your Revit project for export to Argyle4m 35s
-
(Locked)
Argyle on-site setup and first-time alignment2m 20s
-
(Locked)
Model view and management in Argyle AR2m 59s
-
(Locked)
Construction quality assurance checklist using Argyle3m 57s
-
(Locked)
Game engines for custom AR/VR experiences, tools, simulations, and visualizations1m 23s
-
(Locked)
-
-
-
-
-
-