From the course: Revit: AR and VR Workflows

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Game engines for custom AR/VR experiences, tools, simulations, and visualizations

Game engines for custom AR/VR experiences, tools, simulations, and visualizations - Revit Tutorial

From the course: Revit: AR and VR Workflows

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Game engines for custom AR/VR experiences, tools, simulations, and visualizations

- [Instructor] An option of increasing relevance in the AEC industry is to incorporate game engines into the design workflow. While these engines were created for games, they're essentially spacial processing and interaction engines, and they can empower designers to build their own process. I first began to realize the power of game engines in the AEC workflow when I was practicing architecture. I was laying out a development of townhouses and needed a better way to iterate on the layout and test the experience of occupying the designs. At first, I was spending hours sketching layouts and then setting them up in Revit and then stepping into them and finding the problems and then repeating the process. So then I brought the buildings into Unity, the Unity game engine, set up some simple interactions, and within an hour or two, I had an instant, immersive interaction tool. Designers can build their own process to fit the need of the projects they're working on. The videos here are…

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