From the course: Unity: Revit Reflect Workflow

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Import process and features

Import process and features

From the course: Unity: Revit Reflect Workflow

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Import process and features

- Let's dig a little deeper into what we're getting with our Reflect import. The first thing, of course, is the meshes. That's what describes the shape of the object. In a lot of the older pipelines to get from Revit into Unity, the mesh is sometimes all you would get. So with this wall selected, if we scroll down, we can find the mesh definition here. And its parent, you can see, is a link back to Revit. So, changes to the Revit model will apply via that link. If we zoom in here, we can get a closer look at what we also get, which is materials. Not just material definitions, as you get when you're going through 3ds Max, but the material information itself. Let's select this planter box, scroll down, and look at its materials. If we go to softwood lumber, you can see that it's parented under a connection, just like the mesh is, and that it has texture information, normal information, and color. If you want to be able…

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