From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Introducing camera views and natural daylight in your UE scene

Introducing camera views and natural daylight in your UE scene

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Introducing camera views and natural daylight in your UE scene

- [Instructor] What we want to consider now is adding some camera views to our Unreal Engine scene, and also some natural daylight. Now the natural light will really help light up, and give our Unreal scene a bit more zing. But also, these cinematic camera actors allow us to generate views from the camera themselves to create architectural visualizations. Now we can create movies from those, and we can also create stills from those movies as well. So we're going to have a little look at how all of that works in the next chapter, what we need to think about first is where we place our cameras. Now see that I'm zoomed in towards the front of the building at the moment looking through our curtain walling into that refectory cafeteria area. What I'd like to do is keep zooming in, and just swing it through the glass like so, and come round a little bit here, and aim towards the entrance for you there. Can you see? And you can…

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