From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations
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Resizing the post-process volume
From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations
Resizing the post-process volume
- [Instructor] As usual, we are in our office building 001, Unreal Engine Project. And what I've done is done a little bit of zooming and panning, just saw you're at the front of the building sort of slightly below the horizon. Now the reason I've done that is I want you to be able to see what is called the post process volume, you can find this in the world out liner here on the left, it's this one here post process volume. So if I click on it, you will see that this big cube highlights here. Now this cube is really important because what it does is it defines the space where your Unreal Engine scene is. Now we'll get into other settings for it later, but you need to make it bigger so that it fits around your building. So we go up here to our little gizmos, you can see there we can select and translate objects, we can select and rotate objects and we can select and scale objects. Translate by the way, it means move.…
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Setting up an appropriate folder and filenaming philosophy6m 10s
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Setting up your units and scale in UE4m 20s
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Bringing in the Datasmith files5m 32s
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Aligning the Revit model positions in UE5m 45s
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Resizing the post-process volume2m 41s
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Organizing UE content with subdirectories4m 7s
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