From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Setting up an appropriate folder and filenaming philosophy

Setting up an appropriate folder and filenaming philosophy

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Setting up an appropriate folder and filenaming philosophy

- [Instructor] We're starting a new chapter now, where we're going to start looking at how we work with our Revit model geometry in Unreal Engine. Now you'll notice you can see my desktop on the screen at the moment and I've got the Unreal project browser open. Now you'll remember at the end of the last video, we did a quick sanity check on the Rivet models. We brought the Datasmith files in to Unreal Engine, just to check that they worked. Now, we know that they work and what I've done is I've made sure that we have a whole new set of Datasmith files and the asset files available to you in the library. So you want to make sure that you download those Datasmith asset files and the Datasmith files that you exported out of Revit. Download those, put them in a known location. You'll see what I mean, as we work through this chapter and I'll explain why we're going back to the Datasmith files in a moment. What we need to think…

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