- [Tutor] In this and the previous release, the Text Editor in Revit has undergone a major transformation. In the previous release, the Text Editor was revamped and overhauled and added new list editing features, that were not previously available, or easy to accomplish with text editing within Revit. So for example, if I select this General Notes view port here, right click, activate the view, then select one of the text elements and double-click in it to get into Text Edit mode, the more modern Text Editor appears here on the ribbon and you can do many of the things, that of course, you've always been able to do, things like bold or italic, but we've also got some additional features as well, like the ability to add superscripts and subscripts.
So, if I wanted to add a Footnote at the end of the notes, I can add a superscript number right there. Now, we also have these list management features, that were previously unavailable, so if I select the list of items, I can make it into a bullet list with a single click, or a numbered or lettered list. We can increase the indenting and reduce the indenting. So, many of these features, we've had now since the previous release. Now, this release continues the work, that's been, that's been done in the Text Editor and introduces the ability to easily add symbols into your text elements.
So, just place your cursor wherever you want to add a symbol, right click and you'll have a whole menu full of symbol choices available to you. So, whether you want to add pre made fractions, or radius or diameter symbols, or if you want to add any number of math, you know, Greek letters for mathematical symbols and so on. In fact, if you right click and you don't see the symbol, that you want here on this pre made list, you can go to Other and that will display the character map in Windows and you'll be able to access any of the symbols built into any of the fonts on your Windows system, so the Text Editor now fully participates with the full character sets of any of your installed fonts.
Now, I'll double click off to the side here to get out of that view port and right here, you can see some additional text. This text is actually part of the Title Block family. So, I'll select the Title Block, edit the family and you can see here that I have these two text elements, that I'm zoomed in on. This one here, and this one here. This one is all in upper case. This one here is in mixed case. So this is now easy to adjust directly here in the Text Editor using the All Caps button, right here.
So, if you decide you want to make something all upper case or lower case, very easy to do and then I'll load this back into the project, overwrite the existing and now, with this being all in upper case, if you compare it to the text over here, you can see that the text both in the Symbols and Tags and the text in Text Note objects is rendering the same way. But if you really want to kind of prove that to yourself, that it's in fact rendering exactly the same way, I've got another view here, that I can show you.
I'm going to open up this level one floor plan and I'm going to zoom in nice and close on this doorway here. Now, this is a Standard Door Tag, this is just a piece of text, this is just a Text Note. So, I'm going to take this Door Tag symbol here and start to drag it over here and you'll notice that that 101 exactly matches the 101 in the Standard Text Note underneath. So, the text engine that's being used to render text within Tags is now the same engine that's being used to render Standard Text Notes, giving you much more consistency across all of the text within your project.