From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations
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Using pre-lighting
From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations
Using pre-lighting
- [Instructor] Once again, we're in our Unreal Engine scene, and we're going to have a look now at what they call PreLighting. Now, there are some settings that you need to make sure are set up. Just to make sure that your lighting is doing what it should. Just generally, in that little world area you've got in there, where your building is right now. The most important one is here. Can you see where it says "Lit"? So if I hover over that and click, you can see that these are all view modes. So I can have it Lit, which is normal lighting. If I go to Unlit, it renders the scene, but with no lights. So, can you see there? It looks like we're in the dark, kind of idea. If I do Brush Wireframe, it shows me the wireframe. Remember those facets I told you about? In the assets that form the actors, when we were in the Static Mesh Editor? There they all are, like that. Now, you see the good thing is, they're all regular…
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