From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Using secondary lights

Using secondary lights

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Using secondary lights

- Once again, we are in our Unreal Engine Scene and it seems zoomed out slightly so that we can see our little Actor here which is our SunSky Actor. Now we're going to do something a little bit strange because what we want to start thinking about is secondary lighting. Now secondary lighting is things like spotlights and light sources. It's not natural lighting that you would get, for example, from the sky or from the sun. So what we're going to do, is we're actually going to delete our SunSky Actor. So select it like that. That's why I got you to move out of the building earlier above the building. So select it and delete it. And suddenly your scene will go very dark. Don't panic. Go up here to where it says a lit and change it to unlit. Like so. And now you can work in an unlit scene. If you want the sun and sky back, you just literally go to Place Actors as you can see here, select Lights and there's Sun and Sky…

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