From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Working with textures and basic UE materials

Working with textures and basic UE materials

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Working with textures and basic UE materials

- [Instructor] So we're staying in our OfficeBuilding001 Unreal Engine scene, and I've left it in exactly the same state as it was at the end of the last video. Now, in the last video, I talked you through how this static mesh editor is available to you in Unreal Engine. Now, you don't have to keep jumping in and out of it if you don't want to, you can select actors individually in the scene and edit them individually using the details panel over here on the right-hand side of the screen. Now, what I can do here is I can select this wall here, for example, and I might zoom in a bit actually, and just get that looking a little bit, sort of closer in the viewer there. Let's just make sure that we can see what we're doing, and we'll just bring that round a bit, just pan that across like that. Now, obviously I've got that selected and that's an actor in the scene at the moment. Now, as soon as I select it, you'll see it…

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