From the course: Rhino: T-Splines
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Building the body of the plane - Rhino Tutorial
From the course: Rhino: T-Splines
Building the body of the plane
- [Voiceover] And now, let's take a look at building the body for the plane. I'm gonna first go into our Primitives, and let's go to the cylinder. I'm gonna start by going into the Front view. Start from zero, and just eyeball it based on where you see this grey part end. You can always scale it down if it's not right. Then, if you look at either the Top view or the Right view, you can start to pull it out. So I'm gonna just use the tail of the Top view to end the rear section. And left click. And now, we can just grab the T-spline Surface right here. We can go to Transform, Scale, 1-D. Snap to anywhere on the rear part here, you could use any point. Maximize the Top viewport. I'm gonna zoom out a little bit. Hold the Shift key. Then when you left click, you can scale it one direction towards the front of the engine here. And just snap it right over there. Perfect. The next thing you wanna do is pull it up so it actually lines up with the body. There you go. That looks pretty good…
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Contents
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Importing the image reference7m 12s
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Building the body of the plane9m 16s
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Establishing symmetry to the body2m 35s
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Pulling the rear fins8m 16s
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Pulling the wings3m 32s
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Building the legs6m 27s
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Bridging the legs7m 16s
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Adding edges to the body8m 49s
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Forming the engine propeller11m 23s
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Forming the tires10m 32s
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Converting the body to a NURB2m 7s
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Splitting the body & engine5m 22s
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Filleting the edges2m 38s
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Building the engines5m 6s
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Shaping the cockpit5m 41s
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Working on the cockpit6m 41s
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