From the course: Product Design: From CAD to 3D Model
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Building the new elements
From the course: Product Design: From CAD to 3D Model
Building the new elements
- [Instructor] Let's continue with building the elements of the handle. So the first thing you'll want to do is look at our Front view. You're not able to see the curves in our scene. There's a few ways we can do that, but the thing that really works for me is if we go and right-click on the word Front you have a few options of how you want to view your models. If I need to see the shapes and curves at the same time you can use either Ghosted or X-Ray. Let's go ahead and try X-Ray. Now you can see the curves and the shapes are visible together. What I want to do first is take a look at the thumb grip area, so let's go ahead and just zoom into it. I want to take this arc that we have created here and I want to also mirror it to the bottom. So we can go into Transform, look for the Mirror function. We can use one of these lines here as the mirroring line. So just click on any location on this midline right here, hold the Shift key and pull to the right or left, and just finally hit…
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Contents
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Building the screwdriver's main shapes1m 40s
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Building the new elements8m 30s
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Building the tip5m 46s
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Splitting the surfaces9m 26s
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Coloring and thickening the surfaces8m 49s
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Creating the placement for the logo7m 14s
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Adding the logo6m 42s
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Filleting the screwdriver's edges12m 5s
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Adding the texture10m 53s
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Exporting the model to KeyShot4m 28s
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