From the course: Product Design: From CAD to 3D Model
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Building the screwdriver's main shapes
From the course: Product Design: From CAD to 3D Model
Building the screwdriver's main shapes
- [Instructor] In this chapter, we are now ready to begin building the surfaces for the handle and the tip. We will use Rhino's tools to build the separate parts of the screwdriver. We'll also prep the model for rendering in KeyShot. And now let's get started building the shape of the handle. As you could see here in our screen, if we maximize the Perspective menu again, we can see that the handle is still locked. So, let's go ahead and unlock it. You can also type it in. Now, what I want to do is take that curve that I created earlier in the beginning and we what we want to do is rotate it around and create the actual shape of the handle. So, to do that, we could use a number of tools, but the tool I want to use today is the Revolve function. So, let's go ahead and go to Surface, go down to Revolve, and it's going to ask you for the axis. Just think of it like a revolving door. This is the bottom and that's the top. Then when you pull out, you'll see the sweeping function, it's a…
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Contents
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(Locked)
Building the screwdriver's main shapes1m 40s
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(Locked)
Building the new elements8m 30s
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(Locked)
Building the tip5m 46s
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(Locked)
Splitting the surfaces9m 26s
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(Locked)
Coloring and thickening the surfaces8m 49s
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(Locked)
Creating the placement for the logo7m 14s
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(Locked)
Adding the logo6m 42s
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(Locked)
Filleting the screwdriver's edges12m 5s
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(Locked)
Adding the texture10m 53s
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(Locked)
Exporting the model to KeyShot4m 28s
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(Locked)
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