From the course: Rhino: T-Splines
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Converting the body to a NURB - Rhino Tutorial
From the course: Rhino: T-Splines
Converting the body to a NURB
- Let's take a look now at working with converting our T-spline models into NURBS. We're at a stage now where we've established all the forms and shapes for our model, but at some given point you will have to convert your models into a NURB to complete it for prototyping or for making this a completed model. So, to do that, we're going to first remove all existing symmetry that we have on our meshes. So, to start with the propeller, we're going to select it, then we're going to go to Symmetry and use the right-click to turn it off. Then we'll go to the body and do the same thing. Right-click on Symmetry until the green line is off. There we have it. Now, to convert it to a NURB, we're going to use the conversion tool that I showed you in the previous lesson. We're going to go to the propeller first and go to the conversion and this time you're going to right-click. And you can see now that this model is no longer a T-spline, it is now a NURB. We can now take this body and do the same…
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Contents
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Importing the image reference7m 12s
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Building the body of the plane9m 16s
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Establishing symmetry to the body2m 35s
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Pulling the rear fins8m 16s
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Pulling the wings3m 32s
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Building the legs6m 27s
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Bridging the legs7m 16s
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Adding edges to the body8m 49s
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Forming the engine propeller11m 23s
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Forming the tires10m 32s
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Converting the body to a NURB2m 7s
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Splitting the body & engine5m 22s
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Filleting the edges2m 38s
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Building the engines5m 6s
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Shaping the cockpit5m 41s
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Working on the cockpit6m 41s
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