From the course: Learning Rhino 6 for Mac
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Editing curve control points - Rhino Tutorial
From the course: Learning Rhino 6 for Mac
Editing curve control points
- [Narrator] Control points are a fundamental part of curved geometry in Rhino for Mac. And knowing how to edit them will give you a huge leg up as you work towards developing more complex surfaces and other types of geometry. So to get a handle on editing curves, using control points, I've got the exercise file curve controlled.3DM open. Now let's zoom in on one of our freeform curve sets that we've traced to match up with a design sketch. So I'm looking at this one here, I can see I did an okay job lining up with the profile of the sketch. I can see I'm deviating a little bit here, maybe need a little bit more detail here. So let's take a look at how we can use control points to help us get a better match here. First thing, let's just look at the control points for this profile curve. Now in Rhino, by default, when you click on a curve object, you'll see it's control points and we can click and drag and start making edits.…
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Contents
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Curve basics5m 2s
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(Locked)
Drawing straight line curves3m 54s
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(Locked)
Drawing polygons4m 55s
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(Locked)
Drawing circles, ellipses, and arcs6m 11s
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(Locked)
Drawing spirals and helixes4m 36s
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(Locked)
Drawing freeform curves5m 59s
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(Locked)
Analyzing curve length3m 42s
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(Locked)
Analyzing curve angles4m 42s
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(Locked)
Analyzing curve radius3m 52s
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(Locked)
Analyzing curve curvature2m 17s
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(Locked)
Analyzing curve continuity4m 8s
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(Locked)
Analyzing curve direction1m 46s
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(Locked)
Exploding and joining curves4m 26s
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(Locked)
Editing curve control points5m 43s
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(Locked)
Smoothing curves3m 59s
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(Locked)
Extending curves4m
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(Locked)
Splitting curves2m 47s
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(Locked)
Trimming curves3m 52s
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(Locked)
Offsetting curves3m 38s
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(Locked)
Matching curves3m 1s
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(Locked)
Filleting curves3m 35s
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(Locked)
Rebuilding curves3m 29s
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