From the course: Product Design: From CAD to 3D Model
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Filleting the screwdriver's edges
From the course: Product Design: From CAD to 3D Model
Filleting the screwdriver's edges
- [Instructor] OK, we're at the stage now where we're going to be filleting the edges of our model. One of the main reasons why I'd like to fillet edges on our model is it helps bring out the realism when you're bringing it to a rendering program. So let me show you a little bit of an example. If we select the head of this screwdriver and type in E-M-A-P you can see that the object looks really, really plain and bland. So let's try it again. If we go in and type in FilletEdge, we'll go at a radius of let's say .5 and just do a left to right bounding box over just the head, so all these curves are selected, and I hit Enter. You can see now then when we select the model again and type in E-M-A-P see that when we look over it it does look a little more on the real side, because the edges are rounded ever so slightly. So that's one reason. Another reason why we choose to fillet edges, especially in 3D when you're working in production, is if you're working in jewelry you don't want the…
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Contents
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Building the screwdriver's main shapes1m 40s
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Building the new elements8m 30s
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Building the tip5m 46s
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Splitting the surfaces9m 26s
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Coloring and thickening the surfaces8m 49s
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Creating the placement for the logo7m 14s
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Adding the logo6m 42s
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Filleting the screwdriver's edges12m 5s
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Adding the texture10m 53s
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Exporting the model to KeyShot4m 28s
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