From the course: Rhino and V-Ray: Rendering

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Geeky definitions you should know

Geeky definitions you should know

From the course: Rhino and V-Ray: Rendering

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Geeky definitions you should know

In this video, I'd like to cover some of the most common terms used by 3D geeks like me. These are terms that many courses assume you already know and then never bother to explain, which drove me crazy enough to make this one video just for definitions. This is a pretty short list so don't worry about having to learn a whole new language. We'll start off with the term Global Illumination or GI. Now this is a cool rendering algorithm or engine, you could even call it a process, that is used by V-Ray and other software to calculate even lighting for soft shadows and soft illumination. It is very easy to set up and use. Here's an example to the right of the penguin. And you can see that the lighting is very even and the shadows are very soft directly underneath the penguins feet. Now it's also worth noting, V-Ray's going to be using two render engines in series. The first one will be calculating GI or Global Illumination. The second rendering engine or process is called a Raytrace. Now…

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