From the course: Rhino: T-Splines

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Insert edge in T-Splines

Insert edge in T-Splines - Rhino Tutorial

From the course: Rhino: T-Splines

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Insert edge in T-Splines

- [Voiceover] Let's take a moment and look at the Insert Edge command in T-Spline. The first thing you want to do is, let's go back to the Primitive section, and turn on a cylinder, and build it from zero. And let's pull that out. Let's look at our options first and make sure that we don't have any symmetry involved. And everything else looks good. So let's just go ahead and pull it up. And left-click. We can also switch to Box mode by selecting the toggle, or hitting the Tab key. There we go. So if we ever need to add an extra set of edges to the top here, we can do that two ways. The first way is to go to the Insert Edge command. Then simply left-click, and find every mid-point here. And click, and click, click. Until you go all the way around to the other side. It's not a bad way to do it, it worked. But, again, if the object becomes too long, it might cause a problem, you might make some errors. Or it just takes too much time. So let's find other ways to go faster. And this is…

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