From the course: Learning Rhino 6 for Mac
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Lighting setup: Two-point lighting - Rhino Tutorial
From the course: Learning Rhino 6 for Mac
Lighting setup: Two-point lighting
- [Tutor] We talked about some of the basic render settings in Rhino for Mac, as well as how to make adjustments and activate renders. Now let's talk about lighting. I've got the Exercise File Rendering.2light.3dm open. Here we have our same scene with a few different objects and a backdrop surface. Now, when I'm rendering, I like to get my lighting sort of roughed out before I deal with adding materials to objects. I know going into this, that my lighting, isn't going to be perfect and I'll still need to do some tweaks later on but the goal here in this video is to get us in the ballpark and that makes adjustments down the line easier, when we have to balance out for darker or lighter materials that could apply to our objects. One thing I've done, to make it a little bit easier for myself as I go through the rendering process is to add a Named View and we can get to our Name Views in the right sidebar. This little…
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Start window4m 40s
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Menu bar3m 36s
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Viewport2m 10s
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Sidebars3m 43s
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Command icons2m 19s
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Command line4m 49s
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Modeling constraints6m 46s
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Gumball tool3m 31s
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Associative History toggle5m 35s
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Status bar4m 53s
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Rhino themes3m 11s
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Customizing unit and grid settings3m 32s
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Navigating viewports4m 4s
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Customizing viewports6m 29s
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File management6m 17s
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Rhino objects5m 26s
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Selecting objects6m 26s
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Staying organized with layers5m 50s
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Help and troubleshooting5m 56s
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Curve basics5m 2s
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Drawing straight line curves3m 54s
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Drawing polygons4m 55s
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Drawing circles, ellipses, and arcs6m 11s
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Drawing spirals and helixes4m 36s
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Drawing freeform curves5m 59s
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Analyzing curve length3m 42s
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Analyzing curve angles4m 42s
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Analyzing curve radius3m 52s
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Analyzing curve curvature2m 17s
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Analyzing curve continuity4m 8s
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Analyzing curve direction1m 46s
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Exploding and joining curves4m 26s
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Editing curve control points5m 43s
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Smoothing curves3m 59s
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Extending curves4m
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Splitting curves2m 47s
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Trimming curves3m 52s
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Offsetting curves3m 38s
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Matching curves3m 1s
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Filleting curves3m 35s
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Rebuilding curves3m 29s
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Surface basics5m 29s
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Making extrusion surfaces5m 46s
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Basic lofted surfaces5m 32s
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Lofting surfaces with loft options5m 50s
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Surfaces from edge curves4m 22s
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Creating revolved surfaces4m 21s
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Making sweep 1 rail surfaces6m 27s
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Making sweep 2 rail surfaces6m 57s
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Network surface creation6m 36s
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Analyzing surface direction3m 4s
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Analyzing surface radius and curvature4m 53s
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Analyzing surface continuity5m 49s
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Editing surface control points5m 53s
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Exploding and joining surfaces4m 37s
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Smoothing surfaces4m 34s
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Extending surfaces3m 7s
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Splitting surfaces4m 9s
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Trimming surfaces5m 28s
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Offsetting surfaces6m 18s
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Matching surfaces5m 10s
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Filleting surfaces6m 46s
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Bending surfaces4m 55s
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Rebuilding surfaces5m 15s
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Solids basics5m 2s
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Creating solid objects6m 20s
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Freeform solids creation10m 21s
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Analyzing solids: Edge analysis6m 36s
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Editing solids: Boolean difference2m 5s
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Editing solids: Boolean union2m 35s
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Editing solids: Boolean intersection2m 30s
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Editing solids: Boolean two shapes3m 22s
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Editing solids: WireCut5m 24s
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Editing solids: Chamfer4m 16s
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Understanding coordinate systems8m 23s
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Using construction planes5m 20s
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Modeling constraints: Ortho5m 14s
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Modeling constraints: Planar3m 40s
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Drawing with reference images: Picture frame3m 6s
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Drawing with reference images: Background bitmap5m 51s
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Persistent object snaps5m 51s
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One-shot object snaps3m 35s
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Grid snap settings4m 26s
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SmartTrack3m 15s
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