From the course: Rhino and V-Ray: Product Design Rendering

Mastering the keys to a great product rendering

From the course: Rhino and V-Ray: Product Design Rendering

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Mastering the keys to a great product rendering

In this video, I'll illustrate all the things I try to include for a compelling rendering. Of course, your design may require variations in these ingredients, but I recommend you stick with this list for as long as you're learning. First up is the design. Of course it should have strong forms and be fully detailed. Let's take a quick tour around this guy here. So, you'll notice I got lots of details. There are some of these that are texture maps and others are colors. We've got venting, we've got some cords here. We've got recesses, things moving in and out. Go back around to the front. Also, let's talk about materials. These should read clearly, but not be too shiny. This is a big amateur mistake, where you'll have so many reflecting surfaces that it becomes difficult to see exactly what's going on. A great example where this can happen is in tight areas like here. For example, if this was reflective, and this other surface was equally reflective. They would reflect images of each other. And, you wouldn't be exactly sure where that edge was. Mirrors need to be kept kind of separated, not be adjoining each other. Next up is what I call poppage. This is kind of a personal word. It just means it pops from the background. So, you're going to do that just by keeping the studio far enough away. We zoom out, you can see this little backdrop, here. Also, the lighting. You want to have the lighting so that it falls on the object that we want to focus on, which is our design. And the background is much more subdued. 'Kay. So, that also includes not seeing the edges of this backdrop. And this can happen a lot of times when you're coming around for a side view. I'm going to switch over to the Shaded view here so you can see it a little bit more clearly. And that's just the edge of this backdrop. We do not want to see anything of the environment. We want to have a clean rendering with the entire focus on our design and nothing to detract from your attention in the background. All right, the camera, this is another thing that where amateurs kind of get really conservative or they just get kind of way too familiar with their design and they always pull back too far. So, I'll show you couple of examples as this course goes along. But when in doubt, just get that camera close. Next topic is lighting. We want to have lighting that is dynamic, correctly placed, and rendering really nice highlights on any edge or surface that's facing towards the camera, but also generating shadow so that it becomes grounded and more realistic. Finally, I always like to see the model sitting flat on a surface. A lot of times when you're working on a project for a long period of time, you might have what are called little floaters, so you'll have little spaces underneath objects that should be sitting firmly on the floor. So, a lot of times you won't even notice that, especially if you've been working on it for a long time like I mentioned, so you want to make sure anything that's supposed to be sitting on the ground is. I've got some more tips on that coming up. Let's go back to the overall view here. And I'll just summarize by saying, if I had to pick one common mistake that beginners will make, it's gotta be what I call design fatigue. This is where a designer becomes so familiar or tired of their design. That they no longer can see it how other people see it. So, this is when the render quality can go downhill really fast. Fortunately, I'm going to cover some very specific examples of what exactly makes a lousy rendering in the next video.

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