From the course: Rhino: T-Splines

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Retopo snap in T-Splines

Retopo snap in T-Splines - Rhino Tutorial

From the course: Rhino: T-Splines

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Retopo snap in T-Splines

- [Voiceover] Let's take a quick look into the Retopology snap toggle in T-Spline. I'm gonna go now to the Dock here and turn on the toolbar. It's this third to last icon that you see here. If you go ahead and enable it by checking the X, it should turn on. To get a basic understanding of what retopology means, it means to create a whole new surface on top of an existing mesh. Whether you're creating points, edges or faces on the actual reference model, it's gonna snap directly to the actual surface you see here. And this is a basic mesh that we created earlier. So it's not a NURB and it's not a T-Spline. But it is essentially a reference material you will be using in your model. So to demonstrate how it works, we can first try using the Primitive. So I'm gonna go to the Primitives here, and just left-click and hold, and you should see a plane. I'm gonna go ahead and left-click on this here. I'm gonna use a three-point plane, similar to a Rhino plane. And we can make sure that we have…

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